Jen Allain-Winchester

Statement of Intent
My Educational Philosophy
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Letters of Recommendation
Published Works & Presentations
Praxis Test Scores/Academic Transcripts
About the Ten Standards
Standard 1: Pedagogy
Standard 2: Integrated Curriculum
Standard 3: Learning Styles
Standard 4: Instructional Planning
Standard 5: Instructional Strategies
Standard 6: Management
Standard 7: Stakeholders
Standard 8: Assessment
Standard 9: Ethics
Standard 10: Professionalism
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Standard 4:  Instructional Planning

Plans instruction based upon knowledge of subject matter, students, and curriculum goals.  

Recognizing individual needs in instructional planning

     Highly skilled teachers understand the need to create opportunities for all students to do well. This requires some creativity and flexibility to address the natural variations in developmental levels, learning styles, performance modes, and individual needs of all student.  To demonstrate my ability to meet this standard, I have included a lesson plan and a project summary for a game I created based on the book Go, Dog. Go! by P.D. Eastman.

godoggo.jpg

The game I created was a matching word game something like Candy Land with a literary twist. Students will first read (or be read) the book, Go, Dog. Go!  by P.D. Eastman.  Then the game version will be introduced to students as a reinforcement of the vocabulary words encountered in the book.  Since it is initially more of a matching game than a reading game, even youngsters with early reading skills can engage in the game with minimal adult assistance.  This game could also be expanded easily to include picture symbols for words or with Braille lettering on the game board and cards to be inclusive to visually impaired students as well.  Since I am not familiar with Braille, I did not do that for this prototype.

The beauty of this game lies in its simplicity, easy modification for new books and vocabulary , and its expansion possibilities. It reinforces vocabulary building and reading skills through a variety of sensory means, including visual, verbal and auditory (or if using Braille, tactile) stimulation, as well as hands-on manipulation, and metacognition.  This game can also be played using different approaches dependent upon the individual student’s needs. 

The Go, Dog. Go! Word Game

 This game consists of the following:

Book  Go, Dog. Go!  by P.D. Eastman

Game board

Word cards

Game pieces (colored erasers)

 Instructions:

  1. Students decide who goes first.
  2. The first student takes a card from the card pile and reads the card aloud.  If the student has difficulty, the supervising adult/teacher or another student can provide prompts or assistance.
  3. After reading the word aloud, the student will moves his game piece to the matching space on the game board regardless of the direction it takes him.
  4. Students will all take turns drawing a card, reading their word aloud, and then finding its match on the game board. 
  5. The game ends when a student draws the card that says “Good-bye.” 
  6. For students wishing to make the game competitive, they can change the game to only move the game pieces forward and the game piece closest to the “Good-bye” square when that card is drawn is determined the winner.  Alternatively, the students can keep draw cards, and the first student to be able to make a complete sentence with at least 4 words wins the game.
  7. Have FUN!

Demonstrating originality in lesson planning within curriculum goals and objectives

     Teachers need to be able to design, plan and implement interesting and engaging lessons that cover relevant curricular content.  Below is a lesson plan and worksheet that I created for a 2nd grade math class that is both fun and meets those curricular goals.
 

The Crazy Candy Cauldron Caper!

Grade level: K, 1-2

Objectives: 

*      Students will be able to estimate relative quantities using the terms “more,” “less,” and “equal”.

*      Students will be able to sort like items using one specific criteria (color, size, shape, etc.).

*      Students will be able to generate a simple graph of counted items to graphically represent their classifications and totals. Students will use this graph to check the accuracy of their estimations of more, less, or equal.

Materials:

*      Plastic Halloween witch’s cauldron

*      Large assortment of candy

*      Crazy Candy Cauldron worksheet

*      Flip chart paper, overhead, or chalk/dry erase board

Previous knowledge:

Students should be comfortable with counting to twenty independently and with identifying differences in items by color, shape, and size. Students should also be familiar with how to use tally marks to count objects.

Vocabulary:

Tally:  A way of counting using one mark for each item being counted.

Estimation:  Guessing the number of items in a set.

Classification:  Sorting items by a specific trait (color, size, shape)

Launch:

Discuss with students what classifying and sorting is for and how it is done.  Ask students to give examples of what kinds of things they might classify or separate into groups.  Read the short story on the worksheet and ask the class if they think they can help with this problem.

Modeling:

During the launch, give examples of how items are classified and sorted.  Demonstrate the process of counting sorted items by using tally marks.  Also demonstrate the graphing of those items using a simple bar graph.

Procedure:

*      Discuss with students ways in which the candy can be classified (type, size, color of wrapper, etc.).

*       Ask students to pair up and separate the candy into four piles according to the type of candy it is. 

*      Ask students to estimate the relative number of each of the piles using the terms more, less, and equal.

*      Have students count the items in each pile and using tally marks, record the number of pieces of candy in that pile on their worksheet. 

*      Get all students back together and have students report the numbers they counted from their worksheets.  Record each of the groups’ numbers on a simple chart on the board.

*      Using the totals the students report, discuss whether the goblin will be able to each have 20 pieces of their favorite candy.

Questions:

Do you think it is important to know how to classify or sort objects? 

Are there other ways in which these pieces of candy could be classified?

When might we need to know when there is more, less, or the same number of pieces of something at home or at school?

Assessment: 

As the students are working, I will circulate to assess whether they understand the instruction to sort the candy and counting the candy whether those directives are understood. I will observe through their oral responses to questions whether they understand the concepts of more, less, or equal. I will also assess through oral questioning whether the students were able to use the graph to decide whether their estimations were accurate.  I will also assess the student’s written work to determine if they were able to complete the worksheet in their respective pairs. This will enable me to determine whether the students gained the skill and whether it will need to be revisited. 

 MLR

A.   Numbers and number sense

Students will understand and demonstrate a sense of what numbers mean and how they are used.

Elementary Grades Pre-K-2

1.    Demonstrate an understandin of what numbers mean (e.g. that the number 7 stands for a group of objects).

3.     Order, compare, read, group, and apply place value concepts to numbers

 up to 1,000.

4.    Determine reasonableness of results when working with quantities.

Elementary Grades 3-4

1.    Read, compare, order, calssify, and explain whole numbers up to one million

B.   Computation

Students will understand and demonstrate computation skills.

Elementary Grades Pre-K-2

1.    Use and apply estimation with quantities, measurements, computations, and problem-solving.

2.    Use multiple strategies in solving problems involving addition and subtraction of whole numbers

C.   Data Analysis and Statistics

Students will understand and apply concepts of data analysis.

Elementary Grades Pre-K-2

1.    Formulate and solve problems by collecting, arranging, and interpreting data.

2.    Make tallies and graphs of information gathered from immediate surroundings.

I.              Discrete Mathematics

Elementary Grades Pre-K-2

1.    Classify sets of objects into two or more groups using their attributes

 

The Great Candy Cauldron Caper!

 

Name: _________________  Date: _______________

 

Hello my pretties!  I bought four kinds of candy to share with my goblin friends. Each goblin likes only one kind of candy. I have one big problem though. You see, I fell off my broom on the way home from the store and the candy got all mixed up!  I need your help sorting the candy and counting it up to make sure I have enough of each kind of candy for each goblin to have 20 pieces. 

In the spaces below, write a tally mark for each piece of candy you have sorted.

     Candy 1                        Candy 2 

 

    Candy 3                        Candy 4